The physical process of geomantic divination is similar to the trial-run simple divination outlined in the Introduction, except that instead of drawing only four lines to generate one figure, we use sixteen lines to generate four figures. Greater complexity generates greater accuracy.
Having decided on the planet relevant to your question, take a clean piece of paper and write out your question as specifically as possible.® Then make a row of random dots or points, at the same time thinking clearly of the question. In all a total of sixteen rows of dots should be made. The pen is to be held firmly in the hand, which should not rest on the paper, while making the dots quickly and mechanically, from right to left, without counting. The right-left direction is obviously a carry-over from geomancy's Arabic origins. It is best to avoid the temptation of anticipating or counting them, which can result in unconscious manipulation of the divination. If you are working with the sand tray you may have to note the number of digs (points made in the sand) every four lines or so, and after transferring the numbers to your paper, rub them out and proceed to the next four lines. However, if you are working solely with a pencil and paper you can go ahead until you have done at least sixteen lines of dots. A few more won't matter as you just discount any lines after the sixteenth. It is however, advisable to have at least something in the vicinity of a dozen dots per line. Next cancel the points in each line, a pair at a time, until only one or two points are left. (Alternatively you can count the total number of points in the line. If the total is odd, mark one point as the remainder ; if even, mark two points as the remainder.) Observing the operation from right to left we get:
Figures generated o o r o o i o o
Points Row o oo oo oo oo 1 o oo oo oo oo oo 2 oo oo oo oo oo oo oo 3 oo oo oo oo oo oo 4
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